Large Aberration, Chaotic Evil
Armor Class 16
Hit Points 140 (20d12 + 50)
Speed 40 ft., Floats across ground, unaffected by difficult terrain.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws CON +6, WIS +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned, Prone, Restrained
Senses Blindsight, Passive Perception 18
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

A misty figure wielding a large black scyth. 

Actions

Vile fog (5-6). Releases a toxic mist in a 25ft. radius centered on itself. All living creatures must make a Con save DC 18. On a success, each creature takes 12 (2d10 +4) necrotic damage and has their maximum hit points reduced by the same amount. On a fail, each creature also suffers a point of exausion. 

Ensnared grip. Melee Grapple Attack: + 8 to hit, reach 5ft., 1 target. Hit: 11 (2d8 +3) bludgeon damage + 8 (2d4 + 4) necrotic damage. Creature hit must make a Str save DC 16 or is grappled.

Ebony spikes. RangedWeapon Attack: +8 to hit, range 60/120ft.,  up to 3 targets. Hit: 12 (3d6 + 3) piercing damage per spike. Fires 3 jagged ebony spikes.

Cleaving swing. Melee Weapon Attack: + 8 to hit, reach 10ft., 1 target. Hit:  19 (4d8 +3) slashing damage + 8 (2d4 + 4) necrotic damage. Any creature within reach and is adjacent to the target has an attack made against them as well and takes 11 (2d8 +3) slashing damage + 8 (2d4 + 4) necrotic damage.

Multi attack. Can make 2 cleaving swing atracks per turn

Legendary Actions

2 legendary actions per turn. 

1 point: Can move up to it movement. 

1 point: Can make one cleaveing swing or ensnaring grasp attack. 

2 points: Can regain 14 (2d10+4) hit points

Description

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Tankdroid0620

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