A misty figure wielding a large black scyth.
Vile fog (5-6). Releases a toxic mist in a 25ft. radius centered on itself. All living creatures must make a Con save DC 18. On a success, each creature takes 12 (2d10 +4) necrotic damage and has their maximum hit points reduced by the same amount. On a fail, each creature also suffers a point of exausion.
Ensnared grip. Melee Grapple Attack: + 8 to hit, reach 5ft., 1 target. Hit: 11 (2d8 +3) bludgeon damage + 8 (2d4 + 4) necrotic damage. Creature hit must make a Str save DC 16 or is grappled.
Ebony spikes. RangedWeapon Attack: +8 to hit, range 60/120ft., up to 3 targets. Hit: 12 (3d6 + 3) piercing damage per spike. Fires 3 jagged ebony spikes.
Cleaving swing. Melee Weapon Attack: + 8 to hit, reach 10ft., 1 target. Hit: 19 (4d8 +3) slashing damage + 8 (2d4 + 4) necrotic damage. Any creature within reach and is adjacent to the target has an attack made against them as well and takes 11 (2d8 +3) slashing damage + 8 (2d4 + 4) necrotic damage.
Multi attack. Can make 2 cleaving swing atracks per turn
2 legendary actions per turn.
1 point: Can move up to it movement.
1 point: Can make one cleaveing swing or ensnaring grasp attack.
2 points: Can regain 14 (2d10+4) hit points
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