Medium Fiend, Chaotic Evil
Armor Class 19 (scale mail)
Hit Points 113 (15d8 + 45)
Speed 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +8, CON +6, CHA +6
Skills Athletics +8, Intimidation +9, Perception +4
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60, Passive Perception 14
Languages Abyssal, Common, Gnoll
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fiendish Blessing. The AC of the cambion includes its Charisma bonus.

Aura of Bloodthirst. If this cambion isn't incapacitated, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of this cambion.

Innate Spellcasting. The cambion's spellcasting ability is CHA (spell save DC 14). The cambion has following spells prepared, requiring no material components:

3/day each: alter self, command, crown of madness, detect magic

1/day each: fear, plane shift(self only) 

Actions

Multiattack. The cambion can use its Ravenous Presence, and then makes two melee attacks or uses its Fire Ray twice.

Flail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, plus 3 (1d6) fire damage.

Fire Ray. Ranged Spell Attack: +7 to hit, range 120ft., one target. Hit: 10 (3d6) fire damage.

Ravenous Presence. Each creature of the cambion's choice that is within 60 feet of the cambion and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature succeeds on this save or the effect ends on it, the creature is immune to the cambion's Ravenous Presence for the next 24 hours.

Legendary Actions

The cambion can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cambion regains spent legendary actions at the start of its turn.

Rampaging Charge. The cambion moves up to its speed and makes an attack with its flail.

Command Allies (Costs 2 Actions). The cambion chooses up to two creatures it can see within 30 feet of it. If a chosen creature can see or hear the cambion, it can immediately use its reaction to make one weapon attack.

JTarantino13

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