Charge. If Chiron moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Brother of the Gods. Chiron has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Multiattack. Chiron makes two attacks: one with his spear and one with his hooves or two with its longbow.
Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Chiron can take 2 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. Chiron regains his spent legendary actions at the start of his turn.
Attack. Chiron makes one attack.
Bolster. Chiron bolsters all non-hostile creatures within 120 feet of him until the end of his next turn. Bolstered creatures can't be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of Chiron's next turn.
Description
Chiron is the Centaur son of the Titan Cronus and a sea nymph. Unlike other centaurs who are known for their violence, Chiron is known for his wisdom and knowledge of medicine. Great demigods such as Asclepius, Heracles, and Achilles have studied under him.
Previous Versions
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4/5/2020 4:20:08 AM
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Coming Soon
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