Antimagic Susceptibility. The doll is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the doll must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the doll remains motionless, it is indistinguishable from a normal children’s toy.
Light Tread. The doll has barely makes a sound when moving, gaining advantage on stealth checks while unseen. It also does not take damage from great falls.
Cursed Servant. A doll is unable to refuse an order from it’s creator, obeying commands to the exact word. It is common for the owners of Animate Dolls to order them to follow new masters before passing, making the dolls service unending. If the doll is clever however, they can find loopholes in their masters orders.
Tiny Thief. In order to survive in their fragile form, the doll learns to take advantage of their small size and innocent appearance. They will pretend to be an ordinary toy to avoid detection, and often steal small knives and daggers.
Stab. Melee Weapon Attack: An armed doll will use a dagger or knife with +2 to attack. Hit: 4 (1d4+2) piercing damage.
Description
What was once a mighty werewolf was now simply a doll in her hand, black button eyes staring up unblinking.
A living doll, brought to life by the soul of a living creature trapped inside of it. It might resemble who or what it used to be, or have been altered with fabric and thread beyond recognition.
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