Medium Construct, Neutral
Armor Class 11
Hit Points 94 (12d8 + 40)
Speed 30 ft., climb 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
20 (+5)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Damage Resistances Cold, Fire
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 15 ft, Darkvision 60 ft., Passive Perception 12
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

 Master's Command. The Half-Undead Half clockwerk abomination is always under its creator's command. If the Creator so chooses, they can set the Abomo-clockwork Golem to Kamikaze. Instant killing the Abomo-clockwork Golem and all creatures within 15 feet of the Abomo-clockwerk must make a Dexterity Saving throw Dc of 17. On a Failure they take 3d8 Piercing damage and 4d8 Necrotic damage, and half on a success. 

Aversion of Radiance. If the golem takes Radiant damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Necrotic Absorption. Whenever the golem is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

zmegaman21

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