Medium Humanoid, Lawful Evil
Armor Class 16 mage armor
Hit Points 135 (15d6 + 45)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +7, INT +9
Skills Perception +6
Damage Resistances Acid, Necrotic, Poison
Condition Immunities Frightened
Senses Passive Perception 16
Languages Common, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Reaper. Carnegie can target two creatures with one target necromancy cantrips.

Staggering Necrosis. When Carnegie deals necrotic damage he ignores immunity to necrotic damage and deals half damage, he also ignores resistance to necrotic damage, dealing full damage in those cases.

Superior Necromancy. All undead reanimated by Carnegie add his intelligence modifiers to their rolls to hit, get a +2 to all their stats, and an extra 20 temporary hit points.

Spellcasting. The Carnegie is a 12th-level spellcaster. Its spellcasting ability is Int (spell save DC 18, +10 to hit with spell attacks). The necromancer has following wizard spells prepared:
Cantrips (at will): toll the dead, green flame blade, chill touch
1st level (4 slots): shield, absorb elements, sleep, ice knife, mage armor*

2nd level (3 slots): hold person, web, misty step, levitate

3rd level (3 slots): slow, dispel magic, animate dead, counterspell

4th level (3 slots): blight, evard's black tentacles, scrying

5th level (2 slot): summon greater demon, dance macbre, cone of cold

6th level (1 slot): create undead, circle of death

Actions

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8+ 4) piercing damage plus 5 (1d8) necrotic.

Zireks99

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