Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 1) piercing damage.
Dagger. Ranged Weapon Attack: +3 to hit, reach 20/60 ft., one creature. Hit: 4 (1d4 + 1) piercing damage.
Description
Cultists of Blood have sworn their allegiance to the Vampire Father. Most conceal this loyalty to avoid being ostracized, imprisoned or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. They also live close to the Manor of the vampire father.
They use either a dagger or a shortsword.
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