Armor Class
14
Natural armor
Hit Points
13
(3d8)
Speed
70 ft.
STR
13
(+1)
DEX
18
(+4)
CON
10
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
DEX +6
Skills
Perception +4, Stealth +6
Senses
Passive Perception 14
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Swift Pursuit. When the Cheetah moves on its turn, it can double it's speed until the end of the tum. Once the Cheetah uses this trait, it can't use it again until it uses 0 movement for one turn.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) piercing damage.
Comments