Medium Humanoid (Elf), Any Alignment
Armor Class 13 (16 with Mage Armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws INT +7, WIS +5
Skills Arcana +7, Deception +3, Insight +5, Stealth +6
Senses Darkvision 120 ft., Passive Perception 12
Languages Common, Elduran, Dwarvish, Gnomish, and Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Equipment.  Atria has a staff of dunamancy, hat of disguise and three spell scrolls: dimension door, feather fall, and haste.

Fey Ancestry. Atria has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Sunlight Sensitivity. While in sunlight, Atria has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting. Atria’s spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. Atria is an 11th-level spellcaster and Intelligence as her spellcasting ability (spell save DC 15, +7 to hit with the spell attacks). Atria has the following spells prepared from the wizard spell list:

Cantrips (at will): fire bolt, message, minor illusion (two effects), prestidigitation, shocking grasp

1st level (4 slots): chromatic orb, disguise self, find familiar, magic missile, shield, silent image

2nd level (3 slots): arcanist's magic aura, mirror image, phantasmal force, shadow blade 

3rd level (3 slots): counterspell, fireball, major image, phantom steed

4th level (3 slots): confusion, greater invisibility, hallucinatory terrain, polymorph 

5th level (2 slots): far step, mislead, seeming

6th level (1 slot): mass suggestion, mental prison

Arcane Recovery. Atria can recover 5 levels levels worth of spell slots when she finishes a short rest.

Malleable Illusions. When Atria casts an illusion spell with a duration of 1 minute or longer, she can change the appearance of the illusion (using the spell's normal parameters) as often as she chooses, providing she can see it. 

Actions

 Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Reactions

Illusory Self (Recharges when Atria Finishes a Short or Long Rest). When a creature Atria can see makes an attack roll against her, she can interpose an illusory duplicate between the attacker and her. The attack automatically misses Atria, then the illusion dissipates.

Monster Tags: elf

Habitat: Underdark

Se7enThunders

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