Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Thrown Self. Carl is Light and thin, can be easily thrown (Str 15) up to 15 feet. Carl makes an Attack once thrown with his Cutlass.
Slippery. Carl takes no attacks of opportunity when moving
Multiattack. The scout makes two melee attacks or two ranged attacks.
Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Carl was a good boy, always loves boats.
He always Carries a note from his mother in his breast pocket that reads "your my special boy, as long as i believe in you and your dreams you should too."
Lair and Lair Actions
Deackhand. While on the Ship. Carl Can repair 50/day Damage to the ship
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