Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Acrobatics +6, Nature +4, Perception +5, Stealth +6, Survival +5
Senses Passive Perception 15
Languages Common Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Thrown Self. Carl is Light and  thin, can be easily thrown (Str 15) up to 15 feet. Carl makes an Attack once thrown with his Cutlass.

Slippery. Carl takes no attacks of opportunity when moving

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Carl was a good boy, always loves boats.

He always Carries a note from his mother in his breast pocket that reads "your my special boy, as long as i believe in you and your dreams you should too."

 

Lair and Lair Actions

Deackhand. While on the Ship. Carl Can repair 50/day Damage to the ship

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Rexxsis

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