Armor Class
14
Natural armour
Hit Points
24
(4d10 + 5)
Speed
20 ft., This construct hovers, it cannot ascend more than three feet off of the surface it is hovering over, this surface must be acting as a floor.
STR
12
(+1)
DEX
16
(+3)
CON
14
(+2)
INT
5
(-3)
WIS
12
(+1)
CHA
4
(-3)
Skills
Perception +2
Damage Vulnerabilities
Fire
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Exhaustion, Poisoned, Prone, Unconscious
Senses
Blindsight 120ft, Passive Perception 12
Languages
Same as creator, but cannot speak.
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Fire Ballista. +5 to hit, reach 120ft. one target. Hit: 15 (4d8) piercing.
Reactions
Reload Ballista: Spectral Mage hands reload the Ballista.
Description
Created by spellcasters to guard towns and cities, these unyielding siege engines reap a fearsome toll on the enemy unlucky enough to meet them. Replacing the loaders are mystical hands that load the floating Ballista as it unerringly tracks targets.
The truly dangerous part of these machines is that they are rarely encountered outside of fortified areas, often supported by soldiers.
These devices require a skilled bowyer to craft the initial weapon, and a caster with knowledge of mage hand and proficiency land vehicles to produce.