Legendary Resistance (3/Day). If the Bahlrock fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Bahlrock has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the Bahlrock is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the Bahlrock is unaffected. On a 6, the Bahlrock is unaffected, and the effect is reflected back at the caster as though it originated from the Bahlrock, turning the caster into the the Bahlrock
Siege Monster. The Bahlrock deals double damage to objects and structures.
Spellcasting. 3/day wish,true polymorph,wall of fire
Multiattack. The Bahlrock can use its Frightful Presence. It then makes five attacks: one with its Flail, two with its claws, one with its horns, and one with it's tail.
Power surge. Each creature within 50 feet of the Bahlrock must make a DC 16 Wisom saving throuh or take 10d8 force Damage
Flail. Melee Weapon Attack: +19 to hit, reach 10 ft., ten targets. Hit: 36 (4d12 + 10) slashing damage plus 4d10 fire Damage.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the Bahlrock's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Bahlrock is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Bahlrock's Frightful Presence for the next 24 hours.
The Bahlrock can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bahlrock regains spent legendary actions at the start of its turn.
Attack. The Bahlrock makes one claw attack or tail attack.
Move. The Bahlrock moves up to half its speed.
Deystory (Costs 2 Actions). The bahlrock makes one Power surge attack.
Burn [costs three actions].recharge 5/6 each creature within 100 feet takes 10d20 fire damge
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