Armor Class
15
Hit Points
27
(5d10)
Speed
10 ft., Fly 60 ft.
STR
15
(+2)
DEX
16
(+3)
CON
11
(+0)
INT
8
(-1)
WIS
12
(+1)
CHA
6
(-2)
Damage Resistances
Necrotic
Senses
Blindsight 60 ft., Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Multiattack. The vampire bat makes two attacks: one with its draining bite and one with its claws.
Draining Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage. The vampire bat gains hp equal to half the damage dealt.
Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit: 5 (1d6+2) slashing damage.
Comments