Medium Beast, Unaligned
Armor Class 14
Hit Points 19 (3d8 + 6)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
19 (+4)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2

First Aid. Someone can tend to a target's bite injury. The healer must make a Wisdom (Medicine) check once every hour. On a success, the target makes its Constitution saving throw with advantage.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage, plus 10 (3d6) poison damage. The target must make a DC 11 Constitution saving throw or become poisoned and incapacitated for 1d12 hours. A Large or larger creature has advantage on the save. The creature can repeat the saving throw every hour, ending the effect on itself on a success. A protection from poison spell neutralizes the conditions, and a lesser restoration spell or similar magic heals the injury.

Description

The fierce snake presented here describes various ill-tempered, irritable, extremely aggressive snakes. Their venom potency make them much more dangerous than the poisonous snakes described in the Monster Manual. Incapacitating symptoms include dizziness, drowsiness, headache, coughing or difficulty breathing, convulsions, nausea, and vomiting. 

Monster Tags: Misc Creature

Environment: DesertForestGrasslandSwampUnderdarkUrban

Benz74M

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