Gargantuan Fiend (Demon), Neutral Evil
Armor Class 19 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft., Fly 80 ft.
STR
30 (+10)
DEX
17 (+3)
CON
22 (+6)
INT
12 (+1)
WIS
12 (+1)
CHA
22 (+6)
Saving Throws STR +16, CON +12, WIS +7
Skills Intimidation +12
Damage Vulnerabilities Cold, Force
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Common, Telepathy 120 ft.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistance. The balor has advantage on saving throws against spells and other magical effects.

Magic Weapons. The balor's weapon attacks are magical.

Actions

Multiattack. The balor makes two attacks: one with its longsword and one with its whip.

Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

Fireball. 3rd Level Spell:  1 Action, 4d6 on successful DEX save, 8d6 on failed save. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Lair and Lair Actions

The Balor known as the Bane of Unthindil lives in a deep chasm under the church of Paelor. He can cause rings of flame to erupt around adventurers that try and fight him. He is weak to ice related spells. 

Previous Versions

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4/8/2020 3:54:53 AM
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4/8/2020 4:39:24 AM
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Monster Tags: Demon

Habitat: MountainUnderdark

RendalofClanStargazer

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