Medium Undead, Any Alignment
Armor Class 11
Hit Points 45 (10d8)
Speed 0 ft., Fly 40 ft.
STR
8 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Damage Resistances Acid, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Any languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The branded can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Deathly Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) necrotic damage.

Terrifying Stare. The Branded points at a non-undead creature within 60 feet of it that it can see, this creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the branded’s Terrifying Stare for the next 24 hours.

Branding Mark. The Branded attempts to touch a creature, that creature must make a Dexterity saving throw DC 14. On a failure a copy of the Branded mark is seared into the flesh of the creature; for 1 minute, this creature becomes vulnerable to necrotic damage and takes 1d4 fire damage at the start of it’s turn. The creature avoids this on a success.

Description

A Branded is the soul of a dead creature, usually a criminal, branded by their killer and doomed to a life of eternal torment as a result of their painful death. They will often haunt the places where they died, or the homes of those they believe were responsible for their death.

Habitat: UnderdarkUrban

Fishy_104

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