Armor Class
11
(natural armor)
Hit Points
68
(6d10 + 24)
Speed
40 ft., Swim 20 ft.
STR
22
(+6)
DEX
7
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
11
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The hippo can hold its breath for 5 minutes.
Steadfast. The hippo can't be frightened while it can see an allied creature or one of its calves within 30 feet of it.
Savage Attacks. When the hippo scores a critical hit with its bite attack, it can roll one of the damage dice one additional time and add it to the extra damage of the critical.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
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Posted Jun 18, 2019Come ON! Hippos should obviously be at least CR 10.
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Posted Jun 18, 2019Compare this to Rhino (Monster Manual), CR 2.