Tiny Beast, Unaligned
Armor Class 12
Hit Points 3 (1d4 + 1)
Speed 30 ft., Burrow 5 ft.
STR
5 (-3)
DEX
15 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +3
Condition Immunities Poisoned
Senses Darkvision 30 ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Pack Solidarity. The meerkat cries out if lost or threatened. If the pack is near, it runs to help the meerkat. There may be up to 30 meerkats in a group.

Actions

Sharp Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage. Target must succeed on a DC 10 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn.

Sharp Bite (Alpha Female). Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. Target must succeed on a DC 10 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn.

 

Description

The meerkat uses its tail to balance when standing upright, as well as for signaling. Its face tapers, coming to a point at the nose, which is brown. The eyes always have black patches around them, and they have small black crescent-shaped ears. Like cats, meerkats have binocular vision, their eyes being on the front of their faces. At the end of each of a meerkat's "fingers" is a claw used for digging burrows and digging for prey.

Meerkats are primarily insectivores, but also eat other animals (lizards, snakes, scorpions, spiders, eggs, small mammals, millipedes, centipedes and, more rarely, small birds), plants and fungi. Meerkats are immune to certain types of venom, including the very strong venom of the scorpions of the Anarauch Desert.

Monster Tags: Misc Creature

Habitat: DesertGrassland

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