Armor Class
15
(chain shirt, shield)
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
13
(+1)
INT
11
(+0)
WIS
9
(-1)
CHA
12
(+1)
Saving Throws
WIS +1
Skills
Perception +2
Senses
Passive Perception 9
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Deranged Fanatic. The agent has advantage on saving throws against charmed or frightened. Additionally, whiles the agent can see a member of the Emerald Claw that is of a higher CR, and is friendly to it, the agent ignores the effects of being charmed or frightened.
Actions
Spear. Melee Weapon Attack: +35to hit, reach 5 ft., one target. Hit: 7 (1d8+ 3) bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Comments