Medium Fiend, Chaotic Evil
Armor Class 12 Shield
Hit Points 22 (2d20 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +4, CHA +5
Damage Vulnerabilities Cold
Damage Resistances Necrotic
Damage Immunities Fire
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 11
Languages Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Darkvision. The caulcon has 60 ft. darkvision.

Brave. The caulcon has advantage on saving throws against being frightened.

Actions

Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) bludgeoning damage. 

Firebreath (1/Day). Ranged Weapon Attack: Exhale a 15-ft cone. All creatures caught in blast make DC 12 CON saving throw. Take 8 (2d6) fire damage on a failed save, or half as much on a successful one. 

Description

Caulcons are fiery abominations that haunt the deserts across the land. They have three heads- a schemer, a fighter, and one that manipulates and controls the other two. They have an obsession with pain and death. 

Monster Tags: fiend

Habitat: Desert

FaurgarTheCleaver

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