Armor Class
12
Shield
Hit Points
22
(2d20 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
8
(-1)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
CON +4, CHA +5
Damage Vulnerabilities
Cold
Damage Resistances
Necrotic
Damage Immunities
Fire
Condition Immunities
Exhaustion, Poisoned
Senses
Passive Perception 11
Languages
Common, Infernal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Darkvision. The caulcon has 60 ft. darkvision.
Brave. The caulcon has advantage on saving throws against being frightened.
Actions
Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) bludgeoning damage.
Firebreath (1/Day). Ranged Weapon Attack: Exhale a 15-ft cone. All creatures caught in blast make DC 12 CON saving throw. Take 8 (2d6) fire damage on a failed save, or half as much on a successful one.
Description
Caulcons are fiery abominations that haunt the deserts across the land. They have three heads- a schemer, a fighter, and one that manipulates and controls the other two. They have an obsession with pain and death.
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