Regeneration. The Artillus regains 25 hit points at the start of its turn if it has at least 1 hit point.
Reincarnation. When Artillus dies he reincarnates back at Zan's base of operation.
Soul. Artillus is a special Shield guardian for he has an artificial soul made by Zan. This makes him unable to attack any of Zan's true allies, or The Raven Queen.
Multiattack. The guardian makes seven fist attacks or three attacks with his sword.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) Magical bludgeoning damage.
Sword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 28 (8d4 + 8) Magical Slashing damage.
Flame Spark (recharge 2-3 rounds). Ranged Attack: range 20/120, 20ft area. Hit: 17(2d8 + 8) Fire damage. Artillus conjures a large amount of natural unstable magic and blasts it at a certain area. Any creature in the area must make a Dex saving throw of 15, on a success they take half damage. Any spell casters in the area that Flame spark effects they must make saving throw with their spell casting modifier of 18, on failure they loose all magical abilities for 5 (2d4) rounds.
Magic Consumption. Artillus as a reaction when he senses a strong magic presence can make a Dexterity saving throw of the caster's spell saving throw - spell level that has been cast. If he succeeds he "eats" the spell and gains Spell level +2d10 Temporary Hit points.
Legendary Charges: (4)
- Discharge. Artillus sends out a magical wave of force all creature in 15 ft of him must make a dexterity saving throw of 15, on a failure they takde 2d4 Force damage and 2d4 Lightning damage.
- Punch. Artillus makes a punch attack.
3 charges of legendary resistance.
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