Armor Class
13
Hit Points
16
(6d4 + 6)
Speed
0 ft., fly 30 ft.
STR
5
(-3)
DEX
16
(+3)
CON
12
(+1)
INT
3
(-4)
WIS
10
(+0)
CHA
6
(-2)
Damage Resistances
Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands Auran but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target was already hit by a minor air elemental's slam attack this turn, it must make a successful DC 11 Strength saving throw or fall prone.
Description
Minor air elementals are rarely seen on the Material Plane, as they are usually content to drift by on gentle breezes high above the earth. When conjured from the Plane of Air to fight, they appear as tiny silver zephyrs or whirling dust devils.