Tiny Elemental, Neutral
Armor Class 13
Hit Points 16 (6d4 + 6)
Speed 0 ft., fly 30 ft.
STR
5 (-3)
DEX
16 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Auran but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target was already hit by a minor air elemental's slam attack this turn, it must make a successful DC 11 Strength saving throw or fall prone.

 

Description

Minor air elementals are rarely seen on the Material Plane, as they are usually content to drift by on gentle breezes high above the earth. When conjured from the Plane of Air to fight, they appear as tiny silver zephyrs or whirling dust devils. 

Environment: DesertMountain

JamesHaeck