Medium Undead, Lawful Good
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5
Damage Immunities Necrotic
Senses Darkvision 60 ft., Truesight Within the border of its graveyard, or within 15 ft of its grave., Passive Perception 15
Languages Understands Celestial but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Undead Fortitude. If damage reduces the church grim to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the grim drops to 1 hit point instead.

Ethereal Sight. The church grim can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic/radiant damage.

Guardians Stare (Recharge 5–6). Beams of energy pulse from the church grim's eyes in a 30 foot line. Each creature in that area must make a DC 12 con saving throw, taking 21 (6d6) radiant/necrotic damage and becoming frightened on a failed save, or half as much damage on a successful one.

Etherealness. The church grim enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Habitat: ForestGrasslandHillMountainSwampUrban

TeapotTheMonk

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