Small Undead (Gnome), Chaotic Neutral
Armor Class 8
Hit Points 23 (3d8 + 12)
Speed 20 ft.
STR
26 (+8)
DEX
20 (+5)
CON
18 (+4)
INT
2 (-4)
WIS
5 (-3)
CHA
30 (+10)
Saving Throws STR +11, DEX +8, CON +7, INT −1, WIS +0, CHA +13
Skills Performance +16, Persuasion +13, Stealth +8
Damage Resistances All
Condition Immunities Charmed, Exhaustion
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie is stabilized.

Excitement. Once per long rest, every creature within 30ft must make a charisma saving throw DC 23.

Actions

Slam. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 19 (1d20 + 8) bludgeoning damage, or when at peak performance, +11 to hit, reach 20ft., one target. Hit: 29 (2d20 + 8) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

SwigglyBibbles

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