Armor Class
8
Hit Points
23
(3d8 + 12)
Speed
20 ft.
STR
26
(+8)
DEX
20
(+5)
CON
18
(+4)
INT
2
(-4)
WIS
5
(-3)
CHA
30
(+10)
Saving Throws
STR +11, DEX +8, CON +7, INT −1, WIS +0, CHA +13
Skills
Performance +16, Persuasion +13, Stealth +8
Damage Resistances
All
Condition Immunities
Charmed, Exhaustion
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie is stabilized.
Excitement. Once per long rest, every creature within 30ft must make a charisma saving throw DC 23.
Actions
Slam. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 19 (1d20 + 8) bludgeoning damage, or when at peak performance, +11 to hit, reach 20ft., one target. Hit: 29 (2d20 + 8) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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