Banbaro's size is 25ft by 25ft
Banbaro deals different damage types depending in what area it's in:
Elder's Recess: Burning (fire damage),
Coral Highlands: Waterblight (acid damage),
Hoarfrost Reach: Iceblight (cold damage),
Rotten Vale: Effluvium (acid damage),
Wildspire Waste: Blastblight (bludgeon damage),
Ancient Forest: Poison (bludgeon damage).
Spots to hit: head
Spots to miss: horns(slash/pierce) arms, torso, tail
Vunerabilitys: necrotic
Resistances: thunder/lightning
Immunitys: acid, cold
Tree Rolling: dc 22 dex save, 15ft wide, move 40ft forward
hit: 48 (5d10+20) bludgeoning damage, targets are knocked back/prone 10ft. Banbaro makes this attack 1d4 times.
Boulder Heave: dc 18 dex save, 10ft range, 10x10ft
hit: 42 (7d8+10) bludgeoning damage, and 28 (5d6+10) elemental damage, targets obtain a blight and get knocked prone. targets are stunned for 1 round
Boulder Whip: dc 18 dex save, 50ft range, 10x10ft
hit: 51 (9d8+10) bludgeoning damage, and 35 (7d6+10) elemental damage, targets obtain a blight and get knocked prone.
Shove: +16 to hit, 15ft range, one target
hit: 43 (6d10+10) bludgeoning damage, targets are knocked back/prone 15ft.
Description
-the Banbaro will run every 10 rounds,
-when players aren't within the same area as the monster, it will regenerate 1d4+1% hp every round until they arrive.
-Roars: 50ft range, dc 12 con save, it stuns for 1d4 rounds.
-the spots to hit take +50% damage, and the spots to miss take -50% damage.
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