Barioth's size is 25ft by 25ft
Spots to hit: head
Spots to miss: arm(slash/pierce) tailtip(blugeon) neck, torso, legs,
tail, arm-membrain
Vunerabilitys: fire
Resistances: necrotic
Immunitys: acid, cold
Multi Attack: Barioth makes 3 Bite attacks.
Whirlwind: Barioth places a wind tunnel within 30ft, targets within
the 10x10ft tunnel must make a dc16con save or be knocked back/prone
10ft and stunned for 1 round, and take: 43 (6d10+10) force damage.
Leap: dc 17 dex save, Barioth jumps 40ft, one target
hit: 41 (6d10+8) bludgeoning damage, target is knocked prone, and
stunned for 1 round.
Chargespin: dc 17 dex save, move forward 30ft, 15ft range,
hit: 58 (9d10+8) bludgeoning damage, targets are knocked prone and stunned for 1 round. Barioth also makes 1 Tailspin attack with a 360* sweep.
Tailswing: +10 to hit, 20ft range, 90* sweep
hit: 54 (11d8+4) bludgeoning damage, target is knocked back/prone 10ft
Bite: +10 to hit, 15ft range, one target
hit: 50 (10d8+5) piercing damage, target flinches
Description
-the Barioth will run every 10 rounds,
-when players aren't within the same area as the monster, it will regenerate 1d4+1% hp every round until they arrive.
-Roars: 50ft range, dc 15 con save, it stuns for 1d4 rounds.
-the spots to hit take +50% damage, and the spots to miss take -50% damage.
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