Beotodus's size is 15ft by 25ft
all of Beotodus's attacks that deal cold damage, also deal iceblight
Spots to hit: Head(bludgeon), Legs
Spots to miss: torso
Vunerabilitys: fire
Resistances: acid
Immunitys: cold, necrotic
Charge: move 50ft forward, +14 to hit,
hit: 39 (7d6+4) bludgeoning damage, 32 (6d8+5) cold damage
Dive: leap 40ft forward, dc 18 dex save,
hit: 40 (7d8+8) bludgeoning damage, 43 (6d10+10) cold damage, targets are knocked back/prone, 20ft and stunned for 1 round
Ice Bomb: dc 21 dex/con save, 20x20ft 5-15ft from Beotodus,
hit: 18 (4d6+4) bludgeoning damage, 75 (10d10+20) cold damage, targets are knocked prone and stunned for 1 round.
Hipcheck: dc 14 dex save, within 5ft of Beotodus on one side,
hit: 18 (3d8+4) bludgeoning damage, targets are knocked back/prone 30ft
Description
-the Beotodus will run every 10 rounds,
-when players aren't within the same area as the monster, it will regenerate 1d4+1% hp every round until they arrive.
-Roars: 40ft range, dc 18 con save, it stuns for 1d4 rounds.
-the spots to hit take +50% damage, and the spots to miss take -50% damage.
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