Huge Beast, Chaotic Neutral
Armor Class 18
Hit Points 2922 (1d4)
Speed
STR
18 (+4)
DEX
26 (+8)
CON
24 (+7)
INT
14 (+2)
WIS
8 (-1)
CHA
21 (+5)
Senses Passive Perception 15
Languages Wyverian
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Beotodus's size is 15ft by 25ft

all of Beotodus's attacks that deal cold damage, also deal iceblight
Spots to hit: Head(bludgeon), Legs
Spots to miss: torso
Vunerabilitys: fire
Resistances: acid
Immunitys: cold, necrotic

Actions

Charge: move 50ft forward, +14 to hit,
 hit: 39 (7d6+4) bludgeoning damage, 32 (6d8+5) cold damage

Dive: leap 40ft forward, dc 18 dex save,
 hit: 40 (7d8+8) bludgeoning damage, 43 (6d10+10) cold damage, targets are knocked back/prone, 20ft and stunned for 1 round

Ice Bomb: dc 21 dex/con save, 20x20ft 5-15ft from Beotodus,
 hit: 18 (4d6+4) bludgeoning damage, 75 (10d10+20) cold damage, targets are knocked prone and stunned for 1 round.

Hipcheck: dc 14 dex save, within 5ft of Beotodus on one side,
 hit: 18 (3d8+4) bludgeoning damage, targets are knocked back/prone 30ft

Description

-the Beotodus will run every 10 rounds,

-when players aren't within the same area as the monster, it will regenerate 1d4+1% hp every round until they arrive.

-Roars: 40ft range, dc 18 con save, it stuns for 1d4 rounds.

-the spots to hit take +50% damage, and the spots to miss take -50% damage.

Foxfang_Mageheart

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