Small Monstrosity (Devil), Unaligned
Armor Class 18
Hit Points 117 (47d6 + 47)
Speed 40 ft.
STR
5 (-3)
DEX
26 (+8)
CON
8 (-1)
INT
4 (-3)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws DEX +12
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Appearance. While the bunny remains motionless, it is indistingishable from a normal rabbit.

Feeding Frenzy. The bunny has Advantage on melee attack rols against any creature that is frightened.

Rabbit Stew. When the bunny reuces a creature to 0 hit points or causes it to be frightened, the bunny can take a bonus action to make a Standing Leap and then a bite attack.

Standig Leap. The bunny’s long jump is up to 30 feet and its height jump is 15 feet, with or without a running start.
             Additionally, the bunny doesn’t provoke opportunity attacks when it leaps out of   an enemy’s reach.

Vicious Streak. If the bunny jumps at least 15 feet as part of its movement and then hits it with a bite attack on the same turn, any creatures within 10 feet must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the bunny’s Vicious Streak for the nect 24 hours.

 

 

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 32(7d6+ 8) [piercing] damage.

Description

“One rabbit stew, coming up!”

  • The unusually prophetic yet also very wrong last words of Grukk, Orc Cleric.

The Bane and usually end of overconfident fighters, the Abominabunny hides in plain sight appearing as nothing more than an innocent little rabbit. Yet this carnivorous little monster soon reveals itself to be a deadly foe, its vicious teeth capable of removing a man’s head in one swift bite as it leaps between opponents taking chunks out of each one and terrifying anyone caught in this onslaught of death and chaos. Its victims attempts to slash at it thwarted by its extremely quick movements. First seen outside the cave of Caerbannog, a group of knights encountered heavy losses after ignoring the warning signs of dozens of bones littered about the cave, before retreating to employ a sacred relic in tis destruction. Since then, other Abominabunnies have appeared throughout the years, though keeping any kind of record of their numbers is next to impossible. As many may just appear to be normal rabbits, with no sign that they could be anything out of the ordinary unless provoked.

Monster Tags: Devil

Habitat: Forest

Silvernecro

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