Keen Sight. The walke has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The walke has advantage on an attack roll against a creature if at least one of the walke's allies is within 5 feet of the creature and the ally isn't incapacitated.
Call The Pack. As an action the alpha walke can let out a loud audiable shriek alerting the remaining members of its pack to attack. 1d4 walkes appear at the edge of the map as if they've just been called to attack. This ability can only be used once per fight.
Multi Attack. The walke makes one bite attack followed by a talon attack.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Comments