Armor Class
20
(natural armor)
Hit Points
250
(20d10 + 75)
Speed
30 ft., Climb 60 ft.
STR
24
(+7)
DEX
10
(+0)
CON
20
(+5)
INT
11
(+0)
WIS
4
(-3)
CHA
1
(-5)
Saving Throws
STR +13, DEX +6
Skills
Intimidation +18, Survival +14
Damage Resistances
Cold
Damage Immunities
Bludgeoning, Piercing, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Tremorsense 100 ft, Passive Perception 10
Languages
All Can read, wright, and understand all languages Can't speak
Challenge
17 (18,000 XP)
Proficiency Bonus
+6
Traits
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and for every lightning-based attack, it gains a d10 of lightning damage for all melee attacks.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two melee attacks.
Whip. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (4d6 + 4) slashing damage.
Legendary Actions
Has an attack range of 20 ft
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