Large Construct, Chaotic Neutral
Armor Class 20 (natural armor)
Hit Points 250 (20d10 + 75)
Speed 30 ft., Climb 60 ft.
STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
11 (+0)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws STR +13, DEX +6
Skills Intimidation +18, Survival +14
Damage Resistances Cold
Damage Immunities Bludgeoning, Piercing, Poison, Psychic
Senses Darkvision 120 ft., Tremorsense 100 ft, Passive Perception 10
Languages All Can read, wright, and understand all languages Can't speak
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and for every lightning-based attack, it gains a d10 of lightning damage for all melee attacks.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The golem makes two melee attacks.

Whip. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (4d6 + 4) slashing damage.

Legendary Actions

Has an attack range of 20 ft

Habitat: MountainUnderwaterUrban

Macaroni1234

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