Armor Class
12
Hit Points
7
(2d4 + 2)
Speed
15 ft., Fly 50 ft.
STR
5
(-3)
DEX
15
(+2)
CON
12
(+1)
INT
18
(+4)
WIS
14
(+2)
CHA
14
(+2)
Saving Throws
INT +6
Skills
Perception +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Lightning, Poison
Senses
Passive Perception 16
Languages
Common, Giant, and up to 6 others
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spark Form. The Arc Chick can enter a hostile creature’s space and stop there. Any creature it moves through in this way takes 2d8 lightning damage. It can move through a space as narrow as 1 inch wide without squeezing.
Flyby. The Arc Chick doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Spellcasting. The Arc Chick is capable of casting the following spells:
detect evil and good, detect magic. (At Will)
lightning arrow (1/day)
Actions
Jolt. RangedWeapon Attack: +6 to hit, range 30/100 ft., 1 target. Hit: 1 Lightning damage.
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