Small Humanoid, Chaotic Neutral
Armor Class 2 Natural armor
Hit Points 2 (1d4)
Speed 15 ft.
STR
4 (-3)
DEX
10 (+0)
CON
2 (-4)
INT
5 (-3)
WIS
1 (-5)
CHA
15 (+2)
Saving Throws DEX +2, CHA +4
Skills Deception +3, History +1, Intimidation +1
Senses Passive Perception 3
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Small and Dexterous. Children are small, and hard to get a hold of.  They squirm and worm their way out of the hold of most medium or larger creatures.  Children have advantage on Dexterity and Acrobatics saves against any medium or larger creature.

Quick and Random.  Children's movement is hard to predict, and they will just as often stand still as they will bolt in a random direction.  Creatures of size Large or bigger have disadvantage on Dexterity and Grapple checks against children.

Easily Frightened.  Children are easily frightened by loud, sudden noises, particularly from intimidating sources.  Children have disadvantage on saves against Intimidation and Persuasion checks from any creature medium or larger.

Actions

Hit it with a stick! Melee Weapon Attack: -2 to hit, reach 3 ft., 1 target. Hit: 1 bludgeoning damage. 

Throw a rock at it! Ranged Weapon Attack: -1 to hit, range 5/10 ft., 1 target. Hit: 1 bludgeoning damage.

Description

Any of various young humanoids, be they young halflings, humans, or other races.  They are generally dirty, always chaotic, and are prone to ask for sweets and cause general mayhem on a very small scale.

Lair and Lair Actions

Children are always deeply familiar with their home and the surrounding area.  They will build forts, have favorite hiding places, and know where they can go to get away from a monster (or an angry parent).

Lair Actions

The child takes a lair action to cause one of the following effects; the child can’t use the same effect two rounds in a row:

  • Can't find me!  Child runs to a hiding spot, and gains advantage on all Stealth checks.  Creatures medium and larger are at disadvantage for Perception and Investigation checks targeting the child
  • Can't catch me!  Child flees from the target faster than one would expect, randomly dodging in a chaotic way.  Creatures medium or larger have disadvantage on Melee to hit and Grapple skills.

 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

RainCityDad

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