Large Celestial, Chaotic Good
Armor Class 20
Hit Points 73 (7d10 + 35)
Speed 70 ft., Walk 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
21 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws DEX +6, CON +8, WIS +6
Skills Deception +14, Insight +13, Nature +9, Perception +13, Persuasion +14, Survival +18
Damage Resistances Cold, Fire
Condition Immunities Petrified, Poisoned
Senses Darkvision 60ft in magical and non-magical darkness, Passive Perception 23
Languages Celestial, Draconic, Infernal ; Truespeech
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 War Caster. The Lillend has advantage on constitution saving throws to maintain concentration on a spell.

Spellcasting. The Lillend is a 7th-level spellcaster. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). The Lillend has following bard spells prepared:
Cantrips (at will): [dancing lights], [detect magic], [mage hand], [vicious mockery], [light]
1st level (5 slots): [charm person], [cure wounds], [identify], [sleep] 
2nd level (4 slots): [invisibility], [hold person], [suggestion]  
3rd level (2 slots): [Hypnotic Pattern], [cure wounds]  
4th level (1 slots): [charm monster]  

3/day: [darkness], [hallucinatory terrain], [knock]  
1/day: [charm person], [speak with animals], [speak with plants]

Actions

Multiattack. The Lilland can make one tail Slap and one longsword strikes, or two longsword strikes on its turn

Tail Slap. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 5) bludgeoning damage. The target is grappled (escape dc 17) Until this grapple ends, the creature is restrained, and the Lillend can't constrict another target. Grappled creatures takes 8 (1d6 + 5) bludgeoning damage at the beginning of each of its turns.

Longsword. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 5) slashing damage.

Bardic Inspiration. Bonus Action, The Lillend chooses one creature other than themselves within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d8.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

The Lillend can use this feature a 4 times. They regain any expended uses when you finish a Long Rest.

Description

Among the azatas, lillends are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. They are generally peaceful, though they are swift to act if they believe a piece of rare art or a talented artist is threatened. A lillend’s lower section is about 20 feet long, and a typical lillend weighs 3,800 pounds.

Although they have no need of mortal nourishment, it is said that lillends sup on the joy of music, art, and performance. They also love unspoiled wilderness and seek out places in the mortal realm that remind them of the beauty of their home plane. From the lore of numerous races come tales of these muses, particularly those that have taken a vested interest in the training of a single talented prodigy or the ongoing creation of some fantastic work of art. Such legends sometimes prove true, as all lillends have their favorite works, creations, and artists, and often visit the Material Plane to enjoy their splendor and make sure they remain safe. In the defense of such beauty, lillends prove passionate foes, calling upon the might of nearby allies or crushing philistines in their striking but deadly coils.

JustylDnD

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