Large Undead, Chaotic Evil
Armor Class 16
Hit Points 60 (9d8 + 8)
Speed 60 ft., Speed is halved on land.
STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
2 (-4)
Saving Throws STR +8, DEX +6
Skills Stealth +5
Damage Vulnerabilities Fire, Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Grappled
Senses Darkvision Underwater 100ft, above water 80ft, Passive Perception 14
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead: Creature does not need to eat, sleep or breathe.

Undead Fortitude. If damage reduces Arrgath the Inkless to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Eight Armed. Arrgath the Inkless can attack with each of his tentacles independently, engaging up to eight targets at once regardless of direction.

Actions

Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: (2d6 + 3) bludgeoning damage.

Flailing Lash: Arrgath the Inkless makes a tentacle attack against up to eight targets within reach. 

Legendary Actions

Arrgath the Inkless can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

TentaclesMelee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: (2d6 + 3) bludgeoning damage.

Lich Call (Costs 2 Actions): Arrgath the Inkless can summon a single Lich Eel

Frightening Gaze: Arrgath the Inkless fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Arrgath the Inkless' gaze for the next 24 hours.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalSwampUnderwater

JacenWraithsBane

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