Tiny Aberration, Neutral Evil
Armor Class 13 Natural
Hit Points 14 (4d6 + 4)
Speed 30 ft., Burrow 30 ft.
STR
6 (-2)
DEX
11 (+0)
CON
13 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws INT +6, WIS +6
Skills Arcana +0, Stealth +0
Condition Immunities Blinded, Frightened
Senses Unknown The Brain Slug gains all senses of the creature it is currently inhabiting., Passive Perception 16
Languages All Brain Slug knows all languages of all creatures it has inhabited before.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Invisibility . The Brain Slug can cast the invisibility spell twice per day and does not need to use one of its hosts spell slots.

Spellcasting. The  Brain Slug has all spells known to the host and utilizes the hosts spell slots for spells it would cast.

Actions

Control. When the  Brain Slug feels threatened or is in an unsuitable environment it takes control of all functions of the host and proceeds to rectify the situation. 

Action Attack. The  Brain Slug makes an attack using the hosts abilities and spells (all rules apply as normal for attacking as if it was the host doing so). 

 

Reactions

Latch. The  Brain Slug  latches onto unsuspecting host and finds its way to the base of the neck. Once there it attaches to the host via a small tube like appendage that slips between under the skin and through the tissue and attaches to the brain of the host without any pain and unnoticed by the host.  Once successfully attached to its host it cannot use Latch again unless transferring to a new host (see Transfer)

Transfer,. The  Brain Slug can transfer from one host to another once per day using the Latch  reaction given that it has not done so this day.

Habitat: ForestSwamp

Pvt4life

Comments

Posts Quoted:
Reply
Clear All Quotes