Armor Class
8
Hit Points
25
(4d6 + 13)
Speed
STR
13
(+1)
DEX
7
(-2)
CON
17
(+3)
INT
1
(-5)
WIS
7
(-2)
CHA
3
(-4)
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 20 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 10 ft.
Drops. Upon death, the blue slime disappears, and in its place, there are 25 copper coins, 1-2 gel, and there is a 0.01% chance that it will drop a slime staff.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) bludgeoning damage.
Comments