Medium Humanoid (Half-Elf), Neutral Evil
Armor Class 16 (chain shirt + improved defense)
Hit Points 79 (12d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +5
Skills Acrobatics +6, Athletics +7, Perception +5, Survival +5
Senses Passive Perception 12
Languages Common, Elvish, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Nervous Alertness. Bugmus has advantage on initiative rolls. Additionally, he has advantage on Dexterity saving throws against effects he can see.

Adrenaline (1/rest). As a bonus action, Bugmus regains 1d10+12 hit points.

Just Die. Bugmus scores a critical hit on a roll of 19 or 20.

NO! (1/rest). Bugmus rerolls a saving throw he has made and takes the new result.

 

Actions

Multiattack. Bugmus makes 3 weapon attacks.

Skewer. Melee Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d10 + 4) piercing damage. On a critical hit, the target is also grappled.

Description

Bugmus Scrotch is the servant and humanoid pack mule of the Golden Blades. While much weaker than his masters, he's been unwillingly dragged through enough danger to learn some combat skills, and has internalized all his rage at his callous masters turning it into a bloodlust against anyone they send him to deal with when they're too lazy to handle things themselves.  He runs around with a hunched back from all the bags he's  been forced to carry, and he fights with Skewer, a magic Pike he was given when Claude Proudheart found a better weapon.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Tomahawkbunny

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