Nervous Alertness. Bugmus has advantage on initiative rolls. Additionally, he has advantage on Dexterity saving throws against effects he can see.
Adrenaline (1/rest). As a bonus action, Bugmus regains 1d10+12 hit points.
Just Die. Bugmus scores a critical hit on a roll of 19 or 20.
NO! (1/rest). Bugmus rerolls a saving throw he has made and takes the new result.
Multiattack. Bugmus makes 3 weapon attacks.
Skewer. Melee Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d10 + 4) piercing damage. On a critical hit, the target is also grappled.
Description
Bugmus Scrotch is the servant and humanoid pack mule of the Golden Blades. While much weaker than his masters, he's been unwillingly dragged through enough danger to learn some combat skills, and has internalized all his rage at his callous masters turning it into a bloodlust against anyone they send him to deal with when they're too lazy to handle things themselves. He runs around with a hunched back from all the bags he's been forced to carry, and he fights with Skewer, a magic Pike he was given when Claude Proudheart found a better weapon.
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