Large Undead, Unaligned
Armor Class 8 Natural
Hit Points 43 (7d10 + 4)
Speed 0 ft.
STR
14 (+2)
DEX
4 (-3)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
8 (-1)
Saving Throws STR +4, CON +6, WIS +7
Skills Perception +9
Damage Resistances Necrotic
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Poisoned
Senses Darkvision 300 ft., Passive Perception 19
Languages Telepathy 800 ft. (Only to creatures that it considers as allies.)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Defenseless. As the Watchers are meant to purely be a way of observing an area, and alerting the creator to potential danger, they don't have any means of attacking. This is often why they are paired with undead thralls, or spirits that the necromancer might have under their control.

Magic Sight. The Watcher's sight is protected by the dark magic that created it. This grants the Watcher immunity to the blinded condition. However, they do rely on sight alone, and are effectively always under the deafened condition.

Stationary. The Watcher is fixed to a single position, usually a corner, or archway. This means that they are incapable of moving on their own, and have a movement speed of 0 ft. 

Reactions

Alert. When the Watcher sees an enemy creature, it may use it's reaction to telepathically alert an of it's allies within 800 ft. to the enemies location. 

Description

These creatures are crafted by powerful necromancers to serve as sentient camera systems. They are constructed from the eye of a recently murdered humanoid, and sinews of flesh. These are warped and enlarged by dark magic, and brought to life. The Watcher is telepathically connected to the necromancer that created the Watcher, as well as all the thralls, and other undead creatures that it's creator has under it's control. 

Habitat: UnderdarkUrban

TheoreticallyInfinite

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