Gargantuan Construct, Any Lawful Alignment
Armor Class 22 (natural armor)
Hit Points 441 (34d12 + 237)
Speed 15 ft.
STR
30 (+10)
DEX
7 (-2)
CON
28 (+9)
INT
20 (+5)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +18, CON +17, INT +13
Skills Arcana +15, History +15, Nature +15, Religion +15
Damage Vulnerabilities Cold, Fire
Damage Immunities Acid, Lightning, Poison, Psychic
Senses Darkvision 120 ft., Truesight, Passive Perception 17
Languages All (if it has come across it)
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Fire and Cold Absorption. Whenever the golem is subjected to fire or cold damage, it takes no damage and instead regains a number of hit points equal to the fire or cold damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Ancient knowledge. If asked a question, it can always answer with the right answer.

Actions

Multiattack. The golem makes two melee attacks.

Giant Fist. Melee Weapon Attack: +15, reach 10 ft., one target. Hit: 30 (3d10+15) bludgeoning damage.

Stomp. Melee Weapon Attack: +15, reach 5 ft., one target. Hit: 33 (3d12+15) bludgeoning damage. 

Giant Warhammer. Melee Weapon Attack: +15, reach 5ft., one target. Hit: 46 (6d12+10) bludgeoning damage.

Power of the Plane (5/day). Ranged Weapon Attack: +3, reach 100ft., 1d4 targets. Hit:  Targets have to make a DC 15 wisdom saving throw or take 84 (14d12) force damage on a fail or half on a succes. (only usable by Ace-giants)

Legendary Actions

Detect. The golem makes a Wisdom (Perception) check, with advantage.

Spell Knowledge. The golem can mimic any spell used against it in its turn after the spell has been used on it.

Hard Body (5/day). On its turn the golem can use this action and harden its body, making it so it has resistances to any attack.

Description

Ancient Golem

Made in the depths of the earth. They where origonally created to defend castles protect kings and even used to destroy worlds. Untill one wizard gave them conscious, if this was an accident or not, it still happened. From then on some of them became evil some of them good, but most of them went deep into the material plane to hide themself from the world. Some of them went to different planes of existence changing them.

Different kinds in different planes. When they went to different planes of existence they changed. Their allingement is changed according to the plane they go to. It is also possible that they gain a random special power called "Ace-giant", these are the strongest of their kind, they transformed when they went to a different plane. They are seen as gods. (+100hp, +8 intelligence, +5 wisdom)

Rashion