Medium Fey, Chaotic Neutral
Armor Class 17 Splint armor
Hit Points 87 (11d10 + 22)
Speed 40 ft.
STR
20 (+5)
DEX
13 (+1)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Sylvan, Common, Elvish, Gnomish, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Count's innate spellcasting ability is Charisma (spell save DC 14). The Count can innately cast the following spells, requiring no material components:
At will: Frostbite, Ice Knife, Charm Person, Gust of Wind
3/day each: Hypnotic Pattern, Warding Wind

Actions

Multiattack. The Count can make two attacks: Either two with his greatsword or two with his longbow. The Count can may also use his Last Gasp action after his two attacks.

The Last Gasp. The Count can force any creature that it can see within 30 ft. to make a DC 15 Constitution saving throw. On a failed save, the creature begins chocking, and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, falling unconscious on a failure or ending the effect on a success.
A creature that succeeds on a saving throw against this effect is immune to it for the next 24 hours.

Icy Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage.

Icy Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 10 (2d8 + 1) piercing damage plus 7 (2d6) cold damage.

 

Reactions

Warding Gust (Recharge 5-6). The Count can use the wind to deflect and ward off an attacking enemy. When he is attacked by a creature within 30 feet of him that he can see, he can use his reaction to impose disadvantage on the attack roll, causing a gust of wind to blow at the attacker before the attack either hits or misses. Immediately afterwords, the count may move 10 ft. in any direction without provoking attack of opportunity. The Count may also push his attacker 10 ft. in any direction, contested by a DC 14 Strength save.

Description

The Count of the Last Breath is part of the Winter Court of the fey. His aspects have to do with wind and air. The Count is an imposing figure, known for his tactical genius and shrewd mind.

Like most Winter fey, he is a cold and calculating. However, the Count tends to treat the mortal species with more respect than most of his Court, on occasion even having elves or gnomes as part of his entourage.

Redgar210

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