Devotion. The cultist has advantage on saving throws against being Charmed or Frightened.
Shattermaster. The cultist's shatter spell deals an additional 13 (3db) radiant damage.
Spellcasting. The cultist of the shattered god is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The cultist of the shattered god has following cleric spells prepared:
Cantrips (at will): guidance, light, mending, sacred flame
1st level (4 slots): command, guiding bolt, healing word, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
Multiattack. The cultist makes a shatterblade attack and casts a cantrip
Shatterblade. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d10 + 1) piercing damage and 5 (1d10) radiant damage. Up to two additionsal creatures within 5 feet of the target must make a DC 15 Dex saving throw, taking 4 (1d6) slashing damage and 4 (1d8) radiant damage on a failed save, or hald as much damage on a successful one.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.