Large Undead, Chaotic Evil
Armor Class 21 (unholy grace)
Hit Points 152 (16d10 + 64)
Speed 30 ft., Fly 50 ft.
STR
25 (+7)
DEX
20 (+5)
CON
19 (+4)
INT
24 (+7)
WIS
24 (+7)
CHA
22 (+6)
Saving Throws STR +12, DEX +10, WIS +12
Skills Perception +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 22
Languages Abyssal, Common Telepathy 100 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Unholy Grace. The AC of the Angel of Decay includes its Charisma modifier in addition to its Dexterity modifier.

Rotting Aura. Any living creature starting its turn on the ground within 15 feet of the Angel of Decay must succeed on a DC 20 Constitution saving throw or take 17 (5d6) necrotic damage and be poisoned until the start of its next turn. On a successful saving throw, the creature takes no damage and cannot be poisoned by the Angel of Decay’s rotting aura for 1 hour.

Magic Resistance. The Angel of Decay has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Angel of Decay makes two melee attacks.

Rotting Touch. Melee Weapon attack: +12 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) slashing damage and 13 (2d6 + 6) necrotic damage, and the Angel of Decay gains 13 hit points.

Wing Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.

 

DiscerningDM

Comments

Posts Quoted:
Reply
Clear All Quotes