Unholy Grace. The AC of the Angel of Decay includes its Charisma modifier in addition to its Dexterity modifier.
Rotting Aura. Any living creature starting its turn on the ground within 15 feet of the Angel of Decay must succeed on a DC 20 Constitution saving throw or take 17 (5d6) necrotic damage and be poisoned until the start of its next turn. On a successful saving throw, the creature takes no damage and cannot be poisoned by the Angel of Decay’s rotting aura for 1 hour.
Magic Resistance. The Angel of Decay has advantage on saving throws against spells and other magical effects.
Multiattack. The Angel of Decay makes two melee attacks.
Rotting Touch. Melee Weapon attack: +12 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) slashing damage and 13 (2d6 + 6) necrotic damage, and the Angel of Decay gains 13 hit points.
Wing Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.
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