Armor Class
9
Hit Points
45
(10d6 + 10)
Speed
STR
13
(+1)
DEX
7
(-2)
CON
17
(+3)
INT
2
(-4)
WIS
6
(-2)
CHA
3
(-4)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), , Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Special Trait Name.
Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 10 ft.
Drops. Upon death, the green slime disappears, and in its place, there are 20 copper coins, 1-2 gel, and there is a 0.01% chance that it will drop a slime staff.
Actions
Action Name. Enter the description for your action.
Action Melee Attack. Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 6) bludgeoning damage.
Comments