Large unknown, Neutral
Armor Class 26 (natural armor)
Hit Points 620 (40d20 + 200)
Speed 45 ft., Fly 30 ft.
STR
30 (+10)
DEX
17 (+3)
CON
30 (+10)
INT
30 (+10)
WIS
18 (+4)
CHA
25 (+7)
Saving Throws STR +19, CON +19, INT +19, CHA +16
Skills Insight +30, Intimidation +30, Perception +30
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Radiant
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight 90 ft., Passive Perception 27
Languages Celestial, Common
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If Valas fails a saving throw, it can choose to succeed instead.

Solar Form.  Valas can cast any spells from these sections the specified amount of times a day. His spell-casting ability is INT (+17, 25 DC)

(3 Day): Dispel Magic, Remove Curse, Shield of Faith

(2 Day): Hold Person, Holy Weapon

 

Actions

Multiattack. Valas has five charges at the beginning of his turn. He make take actions in any order until he chooses to stop, or all charges have been spent. As a bonus action, Valas may use one action worth 2 Charges or less.

Slash (1 Charge). Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit:  (3d8 + 11) slashing damage.

Sunrise (2 Charges). Any creatures Valas chooses within 90 ft. must make a Dexterity saving throw (DC 18) or be blinded until the beginning of Valas' next turn.

Solar Wave (1 Charge).  Ranged Weapon Attack: +19 to hit, reach 210 ft., hits all in a straight line. Hit:  (2d8 + 11) radiant damage.

Solar Eclipse (5 Charges).  Any creatures Valas chooses within 90 ft. must make a Dexterity saving throw (DC 18) or take (6d10 + 18) radiant damage. Targets who succeed the saving throw take half damage.

 

 

Legendary Actions

Valas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Valas regains spent legendary actions at the start of its turn.

Detect. Valas makes a Wisdom (Perception) check.

Slash. Valas may make either a Slash or a Solar Wave attack.

Lair and Lair Actions

The Sun Palace

The sun palace is a large floating artificial island, powered by Valas' light.

Lair Actions

On initiative count 20 (losing initiative ties), Valas takes a lair action to cause one of the following effects; Valas can’t use the same effect two rounds in a row:

  • Valas aims light based cannons at himself, healing for (4d6+12) health.
  • Valas aims light based cannons at any opponent he can see. The target must make a Dex save DC 18 takes (4d12+12) radiant damage.

 

Habitat: Urban

Katebud183

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