Large Undead, Neutral
Armor Class 13 Natural Armor
Hit Points 50 (7d10 + 7)
Speed 40 ft., Walk 25 ft.
STR
16 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +5, DEX +4, WIS +5
Damage Vulnerabilities Bludgeoning
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Telepathy, Fey
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11(2d8 +3 ) bludgeoning damage. 

Wing Wind Attack. Ranged Weapon Attack: +5 to hit, range 15 ft. cone, Multiple targets. Hit: 15 (3d6 + 3)  force damage.

Description

Capallbás Dorchacuil are undead creatures created from the necrotic energy which looms in the air following a deathly battle. Created from an assortment of different creatures' skeletal remains, they are usually relatively large in size. The highest tip of their backs reach from 7.5 to 8.5 feet, and their wings usually span from 27 to 33 feet from tip to tip. Sparse areas of ashy grey skin stretch between charcoal-looking bones. Their wings are closer in appearance to dragons than bats, but some resemblance to the latter can still be seen.

These creatures are quite insightful, and seem to possess a modicum of intelligence more on par with dragons than lesser creatures such as horses or deer. They are capable of telepathic speech, an ability granted to them from the necrotic energy which sustains them. They require no sleep, nor food, and tend to remain away from humanoids unless otherwise persuaded. They can only be tamed by those knowing in the ways of Death and War. Once they have been 'tamed', they tend to remain by their charges side. They are neutral in alignment, as they prefer usually to remain alone and do not get involved in other creature's lives unless necessary. 

Monster Tags: undead

Habitat: ForestMountain

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