Blackveil Vaal Hazak's size is 25ft by 25ft
Legendary resistances: (5/round) Blackveil Vaal Hazak can spend a point on any save or check that it has failed.
while standing within 10ft of Blackveil Vaal Hazak, targets must make a dc 20 con save, or contract effluvium.
while standing in acid, Blackveil Vaal Hazak regenerates 60 hp per round.
all of Blackveil Vaal Hazak's attacks that deal acid damage targets must make a dc 20 con save, or contract effluvium.
while standing within 20ft of Blackveil Vaal Hazak, targets take 5d6 acid damage.
Spots to hit: Head, Chest(slash)
Spots to miss: tail(bludgeon/pierce) wings, legs, neck, torso
Vunerabilitys:
Resistances: thunder/lightning cold
Immunitys: acid
Charge: +19 to hit, move forward 30ft, 10ft range,
hit: 82 (8d10+38) bludgeoning damage, targets are knocked back 10ft.
Tail Whip: +19 to hit, 25ft range, one target
hit: 93 (10d10+38) bludgeoning damage, targets are knocked back/prone 15ft.
Effluvia Ray: 180*, 70ft, dc25dex save,
hit: 143 (19d10+38) acid damage, targets are knocked back/prone 20ft. this attack takes 1 round to charge up.
Wild Effluvium Beam: while Blackveil Vaal Hazak is powered up: 3d4 sweeps, 25ft range, dc 20 dex save, 45*, (+(1d8-3)(x10)*, +1d4(x10)ft)
hit: 62 (8d10+18) acid damage, knocked back/prone 25ft.
Downward Effluvium Beam: 60ft aoe, dc 20 dex/con save,
hit: 86 (14d10+9) acid damage, targets are knocked back/prone 40ft.
Retreating Effluvium Spew: move backwards 10-25ft, 35ft cone, dc 20 dex save,
hit: 31 (4d10+9) acid damage, targets flinch.
Points: (4/round)
Spore Clouds: 4 spots within 30ft of Blackveil Vaal Hazak, 20x20ft
cloud, heavily obscured, 25 (2d6+18) acid damage, targets must make a dc 16 con save or contract effluvium.
Roar: everyone in 40ft must make a dc 26 con save, or be stunned for 1d4 rounds.
Charge: +19 to hit, move forward 30ft, 10ft range,
hit: 82 (8d10+38) bludgeoning damage, targets are knocked back 10ft.
Description
-the will run every 10 rounds,
-when players aren't within the same area as the monster, it will regenerate 1d4+1% hp every round until they arrive.
-Roars: 50ft range, dc 26 con save, it stuns for 1d4 rounds.
-the spots to hit take +50% damage, and the spots to miss take -50% damage.
Lair and Lair Actions
initiative count 20.
Acid Pools: these pools appear around Blackveil Vaal Hazak's lair, and range from 10x10ft, to 25x25ft. moving through these count as difficult terrain, and you take 3d6 acid damage, without saves. Blackveil Vaal Hazak heals 3d6 hp while standing in the pools.
Effluvium Clouds: the air is filled with effluvium, 25x25ft, dc 15 con save, or contract effluvium.
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