Multiple Creatures. The Batch of Goblin consists of multiple Goblins. The Batch of Goblins has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, paralyzed, petrified, poisoned, stunned, and knocked prone or unconscious. It also has advantage on perception/passive perception checks (this bonus is already included in its passive perception score), and disadvantage on stealth checks.
Nimble Escape. The Batch of Goblins can take the Disengage, Dash or Dodge action as a bonus action on each of its turns.
Pass Through. The Batch of Goblins can fit into spaces as narrow as 5 feet, It changes its shape to accommodate for this change. The Batch of Goblins can also pass through, and/or end its turn in, other creatures spaces. Other creatures can also move though, and/or end their turn in, the Batch of Goblins' space as if it were difficult terrain. For every 5 feet that a creature chooses to move through the Batch of Goblins space, the Batch of Goblins can deal 1d6 piercing damage to that creature, unless that creature took the Disengage action, or that creature can't be attacked with opportunity attacks.
Strength In Numbers. The Batch of Goblins makes a number of attacks and deals damage based on its size.
While the Batch of Goblins' size is huge, when it attacks, it makes 3 attacks, and deals 3d4 damage on a hit.
When the Batch of Goblins is reduced to half (22) of its hit point maximum, its size becomes large. While the Batch of Goblins' size is large, when it attacks, it makes 2 attacks and deals 2d4 damage on a hit.
Multiattack. The Batch of Goblins makes 3 attacks while its size is huge, and 2 attacks while its size is large.
Scimitars (Huge). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (3d6 + 2) slashing damage.
Scimitars (Large). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage.
Shortbows (Huge). Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (3d6 + 2) piercing damage.
Shortbows (Large). Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (2d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Strength In Numbers Feature. The Batch of Goblins consists of 5-9 (it starts with 9) Goblins while its size is huge, and 2-4 Goblins when its size is large.
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