Small Aberration, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 24 (4d6 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws DEX +5
Skills Stealth +7
Senses Passive Perception 15
Languages Slaad
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it cannot regain hitpoints until the end of it's turn.

Description

A crude transformation of Goblin to Slaad results in Slaadlings. Easier targets for Slaad wanting to expand their numbers, these nimble beings are still deadly and are able to use the health-limiting powers of chaos phage. These beings are however not true Slaad, and cannot reproduce themselves.

Previous Versions

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4/12/2020 12:43:48 PM
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4/12/2020 12:45:37 PM
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Monster Tags: GoblinoidSlaad

Yoso

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