Pack Tactics. The Skaven have advantage on attack rolls against a creature if at least one of the Skaven's allies is within 5 feet of the creature and the ally isn't incapacitated
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 + 1 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claws: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 + 1 piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1d4 damage. No damage taken if saved.
Spear. Melee Weapon attack: +1 to hit, reach 5ft., one target. Hit: 1d6 + 1 piercing damage.
Short sword. Melee Weapon attack: +1 to hit, reach 5ft., one target. Hit: 1d6 + 1 piercing damage.
Shield Bash. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 1d4 + 1 bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
In the vast underdark, a low chittering followed by the many clicks of claws marching forward can be heard in the lowest and most forgotten of places. Red beady eyes look up hungrily at the other races of the underdark in greedy jealousy. At once, a verminous warlord will send the bulk of his army comprised of the clan rat spears and swords to take more for their under empire. The clan rats are given a better fighting chance than their enslaved rat kin as they are given the first pickings of armor and weapons. Though not much better in quality than the slaves, it's better than looking to one's left to see they only have their claws and teeth to fight with.
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