Weapons of the Underworld. All of Bane's attacks do an extra 25 (6d8) necrotic damage (included in the attacks).
Regeneration. Bane regains 15 Hit Points at the start of this turn. If Bane takes any radiant damage or 50 or more damage from a single magical attack, this trait does not function for that round. Bane only dies if he is reduced to 0 Hit Points and does not regenerate.
Multiattack. Bane makes two attacks with his spiked gauntlets. He can substitute one of these attacks for a greatsword attack.
Spiked Gauntlet. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 7) piercing damage and 15 (2d8+7) bludgeoning damage and 25 (6d8) necrotic damage.
Greatsword. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 19 (4d6 + 7) slashing damage and 25 (6d8) necrotic damage.
Bane can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Bane regains spent legendary actions at the start of its turn.
Attack. Bane takes an action, other than the multiattack action.
Multiattack (costs 2 actions). Bane uses his multiattack action.
Description
Bane is a god of tyranny, and both he and his worshipers seek to rule the world. Bane grants power to those who strive to rule with an iron fist. He is depicted as a hulking man wearing a bucket helm with a gigantic sword.
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